Design Experiments in Game-Based Learning of Metacognition
Read MoreReview on Serious-Education Games for Slow Learners
Read MoreDevelopment of self-critical abilities and values in students using digital games-based learning
Read MoreApplication of artificial intelligence in adaptation of gamification in education: A literature review
Read MoreEffectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives
Read MoreAssessing the Impact of Personality on Affective States from Video Game Communication
Read MoreHow does adaptive gamification impact different types of student motivation over time?
Read MoreGamifying requirements: An empirical analysis of game-based technique for novices
Read MoreExplaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements
Read MoreEffectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives
Read MoreIs GBL Good for Teachers? A Game for Teachers on How to Foster Students’ Self-Regulated Learning
Read MoreExploring the Potential of a Serious Game Framework in Developing Systems-Thinking Skills
Read MoreEnhancing Academic Speaking Skills: An Immersive Virtual World Approach
Read MoreThe Game is Afoot: Using Tabletop Games to Understand Security and Privacy
Read MoreGame on! A state-of-the-art overview of doing business with gamification
Read MoreStakeholders’ design preferences for instructional gamification
Read MoreGamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
Read MoreCultivating community and belonging: Queer rhetorical practices in virtual Dungeons & Dragons games
Read MoreStakeholders’ design preferences for instructional gamification
Read MoreGamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
Read More