The Use of Gamification in the Knowledge Management Practices
Read MoreTeaching for Tomorrow Exploring the viability of applying methodology from Direct Instruction and Precision Teaching as foundation for digital educational gamification
Read MoreSerious Games and Experiential Learning: Options for Engineering Education
Read MoreThe effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning
Read MoreGamification's role in fostering user engagement with healthy food‐based digital content
Read MoreEcological vs. Construct Validity of Persistence in Game-Based Assessment
Read MoreProvocative Approaches to Serious Game Design and Analysis
Read MoreLarp as a Potential Space for Non-Formal Queer Cultural Heritage
Read MoreEnhancing the Effectiveness of Digital Game-Based Learning with Adaptive Instructional Support
Read MoreCreating a gamified learning experience for the threshold concept, the time value of money
Read MoreLeveraging Students’ Game Culture in Education
Read MoreOn Supporting Game-Based Learning via Recommendations
Read MoreA Journey to Identify Users’ Classification Strategies to Customize Game-Based and Gamified Learning Environments
Read MoreThe Influence of Visitor Experience on Behavioural Intentions in the Gamified Museum Context
Read MoreImproving Students’ Collaborative Learning Experiences within a Game-Based Augmented Reality Learning Environment
Read MoreAn Empirical Study Gender-Based Perception of Gamification and its Impact on Programming Skill Enhancement
Read MoreThe Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
Read MoreThe qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study
Read MoreGamification In The Language Subject: A Review Of Two E-Learning Platforms
Read MoreA Model of Gamification by Combining and Motivating E-Learners and Filtering Jobs for Candidates
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