Videogames in and beyond the L1 classroom
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Read MoreBringing the Metaverse to Higher Education: Engaging University Students in Virtual Worlds
Read MoreLudic Prognostication. Games as Sites for Simulating the Future
Read MoreThe Direct and Indirect Influence of Gamification on Learning Engagement: The Importance of Learning Goal Orientation (A Preliminary Study)
Read MoreDoes gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study
Read MoreSame Gaming: An Exploration of Relationships Between Gender Traits, Sexual Orientation, Motivations, and Enjoyment of Playing Video Games
Read More“It's so normal, and … meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence
Read MoreDeveloping Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
Read MoreGamification in Higher Education: Analysis of Your Strengths and Weaknesses
Read MoreGARFIELD: A Recommender System to Personalize Gamified Learning
Read MoreThe Efficacy of Gamification for the Involvement of Students in Distance Education
Read MoreGamification to Engage Students: Integrating the Use of Discord Chat App
Read MoreFostering Motivation to Learn Through Gamification: Understanding the Impact of Different Kinds of Rewards on Learner Motivation
Read MoreGamification Framework: Understanding the Critical Success Factors for Using Gamification as a Pedagogical Tool
Read MoreThe Place of Gamification in the Educational Context
Read MoreChapter 2: Considerations for use of computer simulations and games
Read MoreIncreasing Engagement Through Explicit and Implicit Gamification in Higher Education
Read MoreGamified Learning Effectiveness Model
Read MoreThe Efficacy of Gamification for the Involvement of Students in Distance Education
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