The Place of Gamification in the Educational Context
Read MoreChapter 2: Considerations for use of computer simulations and games
Read MoreIncreasing Engagement Through Explicit and Implicit Gamification in Higher Education
Read MoreGamified Learning Effectiveness Model
Read MoreThe Efficacy of Gamification for the Involvement of Students in Distance Education
Read MoreImproving Interpersonal Skills Through the Application of Active Learning Approach: Theatre Based-Games
Read MoreModels and constructs to predict students’ digital educational games acceptance: A systematic literature review
Read MoreModels and constructs to predict students’ digital educational games acceptance: A systematic literature review
Read MoreThe Attitudes of Teacher Candidates towards the Gamification Process in Education
Read MoreDesign and development of a game-engine-based simulator specialised on ships evacuation
Read MoreGamifying Serious Games: Modding Modern Board Games to Teach Game Potentials
Read MoreImplementation of a Digital Live-Action Gaming Experience for Interprofessional Learning and Training
Read MorePleasures in Games: Conceptual Analysis of Fun and Its Constructs
Read MoreThe need for digital game-making education for pre-service and in-service teachers: a review
Read MoreA Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer
Read MorePersonalized Mastery-Based Learning Ecosystem: A New Paradigm for Improving Outcomes and Defying Expectations in Early Childhood
Read MoreThe Gift That Keeps on Giving: Generosity is Contagious in Multiplayer Online Games
Read MoreEffects of Gamification on Behavioral and Cognitive Engagement of Students in the Online Learning Environment
Read MoreMicrolearning for Professional Development
Read MoreGamification Impact on Human Aspects of the Organization
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