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Read MoreThe Journey: An AR Gamified Mobile Application for Promoting Physical Activity in Young Adults
Read MoreThe Attitudes of Teacher Candidates towards the Gamification Process in Education
Read MoreAI-based adaptive personalized content presentation and exercises navigation for an effective and engaging E-learning platform
Read MoreTailored gamification in education: A literature review and future agenda
Read MoreHow can unguided instruction in a puzzle game affect the player's perception of the game?: A case study
Read MoreEscape box and puzzle design as educational methods for engagement and satisfaction of medical student learners in emergency medicine: survey study
Read MoreDigitally Nudged Learning: A Nudged Gamification Study Intervention
Read MoreSelf-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions
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