LGBT Gamers’ Perception of LGBT Content in Games
Read MoreIntegration of a social robot and gamification in adult learning and effects on motivation, engagement and performance
Read MoreA dynamic review allocation approach for peer assessment in technology enhanced learning
Read MoreThe Gamification of Arts and Culture: The expanded narrative and the virtual space from digital media to COVID
Read MoreIntegration of a social robot and gamification in adult learning and effects on motivation, engagement and performance
Read MoreInnovating Education: I-Gime for Learning
Read MoreTo Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments
Read More'Play the Book Again': Towards a Systems Approach to Game Adaptation
Read MoreThe Effect of Gamification on Employee Behavior: The Mediating Effects of Culture and Engagement
Read MoreDesigning Movement-based Play and Games - In Theory and Practice
Read MoreTo Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments
Read MoreExamining the effects of mixed and non-digital gamification on students' learning performance, cognitive engagement and course satisfaction
Read MoreLevelling Up Organisational Learning Through Gamification: Based on Evidence from Public Sector Organisations in India
Read MoreDigital Game-Based Learning: Foundations, Applications, and Critical Issues
Read MoreValidation and Prioritization of Design Options for Accessible Player Experiences
Read MoreSerious games may shape the future of accounting education by exploring hybrid skills
Read MoreImpact of Reacting to the Past and Effect of Role onStudent Attributes and Academic Outcomes
Read MoreThe Player Experience and Design Implications of Narrative Games
Read MoreGamification, Manipulation, and Domination
Read MoreStudents' intention to use gamification and virtual reality in the hybrid learning process: an empirical study in the training of technical professionals
Read More