Curating Player Experience Through Simulations in City Games
Read MoreOnline gamification devices as extensions of the educational printed book
Read MoreVirtual reality in emotion regulation: A scoping review
Read MoreThe Impact of different gamification types in the context of dataliteracy: An online experiment
Read MoreGame studies, futurity, and necessity (or the game studies regarded as still to come)
Read MoreReflection on the Octalysis framework as a design and evaluation tool
Read MoreToward Using Effective Elements in Adults’ Amblyopia Treatment in a Virtual Reality-Based Gamified Binocular Application
Read MoreReGammend: A method for personalized recommendation of
Read MoreGamification and Coaching in Remote Monitoring and Care Platforms.
Read MoreGames and gamification in flipped classrooms: A systematic review
Read MoreClassroom Engagement Using Online Games for Financial Course Students
Read MoreGameful civic education: A systematic literature review of empirical research
Read MoreLGBTQ+ Representation in Video Games The Power and the Other
Read MoreClass of Oz: role-play gamification integrated into classroom management motivates elementary students to learn
Read MoreGamed-based Learning in Higher Education
Read MoreDesigning a CO-OP board game targeted for girls : project: Magical Kingdoms
Read MoreGamification in innovation teams
Read MoreEffect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception
Read MoreRandomized Controlled Trial of a Video Gaming-Based Social Skills Program for Children on the Autism Spectrum
Read MoreSocial interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project
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