Gamification Design in Education: What Might Give a Sense of Play and Learning?
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Read MoreMeaningful engagement with a gamified knowledge management system: theoretical conceptualization and empirical validation
Read MoreEffects of a Two-Tier Test Strategy on Students’ Digital Game-Based Learning Performances and Flow Experience in Environmental Education
Read MoreEmpathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students
Read MoreGamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire Study
Read MoreFun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful
Read MoreBeyond the silver gamer: The compromises and strategies of older video game players
Read MoreEvaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns
Read MoreTeacher Perceptions of Gamification in K-8 Classrooms
Read MoreA Case Study on AR Gamification to Help Easy and Funny College Life for Foreign Students
Read MoreGamification as an Innovative Strategy to Improve Learners' Writing Skills
Read MoreIt is Really Not a Game: An Integrative Review of Gamification for Service Research
Read MoreGamification in education: A scientometric, content and co-occurrence analysis of systematic review
Read MoreA Board Game for Sustainable Development Education: Kindergarten Students as Game Designers
Read MoreDesign Out Helplessness: AI Interventions for Game Inclusivity
Read MoreApplying Gamification to Urban Spaces to Improve Autistic Children’s Presence Tendency
Read MoreA Mixed-Methods Study of Marketing Students’ Game-Playing Motivations and Gamification Elements
Read MoreEdupreneur: Developing Boardgame As a product of University Entrepreneurial Activities
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