Should Gamification be Personalized? A Self-deterministic Approach
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Read MoreLudic Unreliability and Deceptive Game Design
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Read MoreThe Effect of Gamification on Home Economics Students' Motivation and Engagement in Drawing Activities
Read MoreGamification in History Learning: A Literature Review
Read MoreGamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model
Read MoreAccelerating Early Math Learning with Research-Based Personalized Learning Games: A Cluster Randomized Controlled Trial
Read MorePlay and learn: Influence of gamification and game-based learning in the reading processes of secondary school students
Read MoreBecoming a Gamer: Performative Construction of Gendered Gamer Identities
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Read MoreInvestigating Player Experience in Virtual Reality Games via Remote
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