Non-linear Stories In Games: Case study of players’‘ and developers' perspective
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Read MoreLudic Unreliability and Deceptive Game Design
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Read MoreThe Effect of Gamification on Home Economics Students' Motivation and Engagement in Drawing Activities
Read MoreGamification in History Learning: A Literature Review
Read MoreGamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model
Read MoreAccelerating Early Math Learning with Research-Based Personalized Learning Games: A Cluster Randomized Controlled Trial
Read MorePlay and learn: Influence of gamification and game-based learning in the reading processes of secondary school students
Read MoreBecoming a Gamer: Performative Construction of Gendered Gamer Identities
Read MoreFailing up: How failure in a game environment promotes learning
Read MoreInvestigating Player Experience in Virtual Reality Games via Remote
Read MoreExploration of smell rehabilitation video games
Read MoreUsing games in geographical and planning-related teaching: serious games,
Read MoreOptimal To-Do List Gamification for Long Term Planning
Read MoreApplying Gamification to a Mobile Application to Motivate Children to Learn Math
Read MoreA Game-Based Solutions for Learning (GBS-L)Framework. Context, intention and motivation as key factors
Read MoreHow to design taskification in video games. A framework for purposeful game-based crowdsourcing
Read MoreThe Effect of Gamification on Home Economics Students’ Motivation and Engagement in Drawing Activities
Read MoreBoard Games in Improving Pupils’ Speaking Skills: A Systematic Review
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