Personalized Gamification in E-Learning with a Focus onLearners’ Motivation and Personality
Read MoreHistory-Themed Games in History Education: Experiences on a Blended World History Course
Read MoreWhat is a Game Mechanic?
Read MoreIdentifying the Characteristics of Virtual Reality Gamification for Complex Educational Topics
Read MoreCybersecurity educational games: a theoretical framework
Read MoreEvaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology
Read MoreBarriers to the Use of Serious Computer Games in the Practical Work with Children with Educational Difficulties
Read MoreCan video games change attitudes towards history?
Read MoreExperience report on teaching testing through gamification
Read MoreCollaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom
Read MoreOnline to offline social interaction on gaming motivations
Read MoreMechanics or Mechanisms: defining differences in analog games to support game design
Read MoreLearning to Generate Levels From Nothing
Read MoreExperience Report on Teaching Testing through Gamification
Read MoreInformation management can’t be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems
Read MoreDesigning an Educational Game Evaluation Framework Based on Game Mechanics
Read MoreTechnology Use in Education by Students and Teachers
Read MoreGamification in Teaching and Learning Languages: A Systematic Literature Review
Read MoreInvestigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
Read MoreDefining motivation in video game-based training: Exploring the differences between measures of motivation
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