Gamification's role in fostering user engagement with healthy food‐based digital content
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Read MoreThe Influence of Visitor Experience on Behavioural Intentions in the Gamified Museum Context
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Read MoreA Model of Gamification by Combining and Motivating E-Learners and Filtering Jobs for Candidates
Read MoreEffect of Digital Game-Based Learning on Student Engagement and Motivation
Read MoreSerious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype
Read MoreHigh-Impact Practices (HIPs), Gamification, and Educational Taxonomy: Scaffolding and Vertical Integration of Common Intellectual Experiences in Higher Education
Read MoreA Novel Gamification Application for High School Student Examination and Assessment to Assist Student Engagement and to Stimulate Interest
Read MoreInvolving Children in the Design of Gamified Law-Related Tests
Read MoreImpact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks
Read MoreIncreasing motivation in social exercise games: personalising gamification elements to player type
Read MoreDoes gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs
Read MoreThe Nine-Steps Gamification Process: Increasing Student Engagement in LMS
Read MoreGamification for Digital Humanities in Libraries
Read MoreA Conceptual Analysis of Motivational Elements of Gamification as Viewed Through the Six Sub-theories of Self-Determination Theory
Read MoreWhat makes learners enhance learning outcomes in MOOCs? Exploring the roles of gamification and personalization
Read MoreFactors Affecting Students' Willingness to Use Gamification in University Settings
Read MoreThe Effect of Gamification on Performance with the Mediation of Motivation and Employee Engagement
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