Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs
Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs
Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs
Yang Cai, Xiujun Li, Wendian Shi
Abstract
"Purpose – This study employed self-determination theory (SDT) and the “Motivational affordance– Psychological outcomes–Behavioral outcomes” framework to investigate the relationship between gamification features and knowledge-sharing behavior in online communities. Design/methodology/approach – A theoretical model was tested with 281 Chinese users from an online social question and answer (Q&A) community. Partial least square structural equation modeling was applied to analyze the data. Findings – The empirical results revealed that competence mediated the effects of immersion and achievement-related gamification features on knowledge sharing. Moreover, relatedness mediated the effects of immersion, achievement and social-related gamification features on knowledge sharing. Research limitations/implications – This study was conducted on a Chinese Q&A platform, and the results may not be generalizable to other cultures or service providers with different goals. Practical implications – The study’s findings indicate that gamification could serve as an effective toolkit for incentivizing and promoting knowledge sharing in online communities. The findings thus provide strategic insights for administrators of online communities seeking to leverage gamification designs to encourage user participation in knowledge-sharing activities. Originality/value – Research on the role of gamification in promoting knowledge sharing has been limited in scope and has focused on tourism comment communities. Little evidence exists on the effect of gamification within social Q&A communities. Further, the finding of gamification’s positive role in motivating knowledge sharing indicates the need for the knowledge-sharing field to focus on contextual factors."
Reference
Cai, Y., Li, X., & Shi, W. (2024). Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs. Online Information Review, 48(1), 125-144. https://doi.org/10.1108/OIR-05-2021-0288
Keywords
Gamification, Knowledge-sharing behaviour, Need satisfaction