Game-based edutainment media: How practical is it as a medium for learning mathematics
Game-based edutainment media: How practical is it as a medium for learning mathematics
Game-based edutainment media: How practical is it as a medium for learning mathematics
Riska Ayu Ardani, Muji Suwarno, Raizal Rezky, Tri Utari
Abstract
"Game-based edutainment media is a learning medium that is currently starting to be favored by students. The media certainly provides a new experience for students in learning mathematics. But unfortunately, game-based media has not been massively applied to learning mathematics in class. This research is descriptive qualitative research that begins with the development of game-based learning media. This study aims to find out how practical the use of game-based edutainment media is in the classroom. The results of the development of game-based educational media were disseminated to users, including 103 junior high school students, 173 first-grade students in mathematics education, and 8 teachers. After the game media is applied, the users are asked to rate the practicality of the media. Media practicality assessment is based on two main aspects; usability and ease of use, which was developed based on indicators from the Technology Acceptance Model [TAM]. The application of game-based edutainment media at various levels shows that this media is classified as very practical, although there are weaknesses in how to present broad and in-depth material and technological constraints in its mastery. The final results show that game-based edutainment media can improve cognitive and affective performance, facilitate independent or group learning, and provide many opportunities for use anywhere and anytime."
Reference
Ardani, R. A., Suwarno, M., Rezky, R., & Utari, T. (2024). Game-based edutainment media: How practical is it as a medium for learning mathematics? AIP Conference Proceedings, 3046(1), 020031. Retrieved from https://pubs.aip.org/aip/acp/article-abstract/3046/1/020031/3265956/Game-based-edutainment-media-How-practical-is-it?redirectedFrom=fulltext
Keywords
Game-Based Edutainment, Mathematics Education, Technology Acceptance Model (TAM)