When we picture "Hanging out with friends," few people imagine a guy hunched over the keyboard of his souped-up computer, immersed in an online game. There's evidence that building relationships in online games is linked to depression, especially for men who are socially isolated in real life.
Read MoreOnline gaming communities could be a vital lifeline for young men struggling silently with mental health issues, according to new research. My colleagues and I analyzed an all-male online football gaming community over the course of a year.
Read MoreGartner has defined gamification as "The use of game mechanics and experience design to digitally engage and motivate people to achieve their goals." In other words, gamification uses gaming elements in a nongame context, which could be any situation where engaging people with an instructive process is necessary.
Read MoreTo pass the time the ancient Greeks played various board and dice games which have been attested to in various literary and pictorial sources. Greek poets and philosophers frequently attributed board games and children's activities to divine creations, symbolizing essential moral lessons and serving as powerful metaphors for governing a state.
Read MoreOver two weeks, the instructors ran participants through a crash course in the history and mechanics of board game design, and then set them up with materials, fabrication tools, online resources, and the goal of delivering a playable game at the workshop's final Friday showcase.
Read MoreBoard games have been around for centuries, evolving from simple pastimes to complex strategy games. Recently, there's been a revival of classic games like chess, Monopoly, and Scrabble. These games, with their physical boards and pieces, provide a much-needed break from screen time, fostering face-to-face interactions and real-world connectivity.
Read MoreThis is the kind of scenario that users will encounter in Strong Together, a so-called serious game that researchers at the University of Pittsburgh are developing as an app to help women with advanced breast or gynecologic cancer gain self-advocacy skills to stand up for themselves and become more engaged in their cancer care.
Read MoreFrom the old-school puzzles and crosswords in daily papers to modern games like Wordle, these news-adjacent games have been used for decades to increase engagement and reach younger audiences.
Read MoreOur EHR allows us to populate why patients self-discharge and when we reviewed the data, we clearly identified that "Feeling better" was one of the main reasons patients discontinue care. Patients feeling better is a good thing, right? Yes! But if they don't complete their care, and they are only symptomatically better, but not functionally better, then their condition may return.
Read MoreShe wanted a different solution for her ADHD-and an ad she found about a clinical trial for a video game geared toward adults with ADHD sounded like a good option. "I'm not a game player, but when I commit to something I stay to it and I really wanted to try this." The video game was EndeavorOTC, which launched in the Apple App store in June.
Read MoreNobody would ever be able to win against a spiteful player because it's trivial for a player to cause nuclear war if that's what they set out to do. If you play the Olympic Games card, your opponent can sometimes force a nuclear war by boycotting the Olympics.
Read More"What's really motivating about a good learning game is the learning," says Louisa Rosenheck, researcher at MIT's Education Arcade Lab and an adjunct lecturer at HGSE. "Humans like to learn, and we like to get better at things." But, she observes, many games used in classrooms or that are deemed "Educational" tend to focus on content and procedural skills, and don't necessarily encourage learning that sparks intrinsic motivation and genuine engagement.
Read MoreSchool is structured, often focused on order; play, by definition, is not. Within this paradox of play and school, educators can find meaningful learning opportunities, advancing students' academic skills as well as the social skills that will allow them to thrive in adulthood and enjoy their childhood now, according to researchers from Project Zero, a research center at the Harvard Graduate School of Education.
Read MoreEventually, he started a video game contest: the Life.Love. Game Design Challenge, which is now in its sixth year, and just announced its 2013 winners. At the end, they get a sense of how bad the boyfriend is, rated as "Zombie," "Werewolf," or "Vampire." It carries more weight if they see the game through the eyes of the protagonist.
Read MoreWhat Is Gamification? Gamification refers to an innovative approach to enhancing students' engagement in effective learning. The environment in which a student studies and learns is crucial, as theoretical knowledge without practical experience will not be the right solution for each student.
Read MoreCouple running in woods Great games to play with infants: 6 to 9 months The Center for the Developing Child has some great ideas and handouts for parents about specific games to play with their children at different ages.
Read MoreWe present Harmony Square, a short, free-to-play online game in which players learn how political misinformation is produced and spread. We find that the game confers psychological resistance against manipulation techniques commonly used in political misinformation: players from around the world find social media content making use of these techniques significantly less reliable after playing, are more confident in their ability to spot such content, and less likely to report sharing it with others in their network.
Read MoreFogelson is taking an English class being offered for the first time this semester, "English 189v.g: Video Game Storytelling." About 100 students signed up, a level of interest that surprised the professor, Vidyan Ravinthiran, a poet and author.
Read MoreBoard games based on numbers, like Monopoly, Othello and Chutes and Ladders, make young children better at math, according to a comprehensive review of research published on the topic over the last 23 years.
Read MoreThe number of older players keeps going up, and some see a missed business opportunity here, especially as seven out of 10 older gamers don't think the industry designs games with them in mind, according to AARP. Celia Pearce has been studying older gamers for years.
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