We might conclude that board games just aren't a great way to teach people anything important, other than how to play board games.
Read MoreThe power of immersive storytelling in learning and development cannot be overstated. The use of immersive storytelling can help to create an emotional connection between the learner and the content, which has been shown to improve retention and recall.
Read MoreWhile my new year resolution was to create more content, there were two main events that have kept me from achieving that promise: my own wedding and an event me and my team designed with LNL Agency for Coca-Cola! How are they related? Well, actually I landed the second job thanks to what me and my wife designed for our wedding, and it was the learnings we got from doing the first that lead us to probably one of our most successful experiences in the field of life-event gamification.
Read MoreThe article titled "The importance of having fun: Daily play among adults with type 1 diabetes" written by Meredith Van Vleet, Vicki S. Helgeson, and Cynthia A. Berg in 2019 outlines a study investigating the concept of using fun and play to help fight a disease and how it may be helpful.
Read MoreWhile previous work has explored in-person escape rooms in the legal context, recent advancements in digital technology have helped these experiences move into the digital realm. To help with this, excellent resources are available to unlock puzzle-based learning and help design your own escape rooms.
Read MoreEncouraging students to engage in play allows experimentation, risk-taking, exploring curiosity and the potential for failure, but in a low-stakes, safe setting. Such approaches can help students to develop a growth mindset and build a stronger sense of self-efficacy - their belief in their ability to succeed in a task.
Read MoreAs graduation approaches, Aidan Strong's educational journey fuels his game design. During his second fall quarter, which was affected by the COVID-19 pandemic, Strong took a leave of absence, which he said he spent making games for hackathons known as game jams.
Read MoreDo you have an idea for an educational video game that you just can't get out of your head, but you're not sure where to start? Are you thinking to yourself, "Surely educational game design isn't a free-for-all - there must be some best practices out there somewhere?".
Read MoreStudents enrolled in School of Communication associate professor Lindsay Grace's classes spend a great deal of time playing video games.
Read MoreGamification as a solution - A story of a diverse digital product designer Have you ever wondered how Duolingo has transformed language learning behaviors and enriched countless lives? It's a revolutionary app with more users than there are public school students in the U.S. What's the key to Duolingo's widespread success? The answer is straightforward - It's a gamified learning experience, crafted by a dedicated team of creative minds.
Read MoreThe video game research psychologist is currently in London, where she's set to give a talk on the fostering of terrorist cells and extremist beliefs in digital game spaces, a project she's working on with the Department of Homeland Security.
Read MoreDuring her keynote speech at last year's ACM CHI Conference on Human Factors in Computing Systems in New Orleans, Dr. Kishonna Grey shared a story about the game Pokémon Go. She'd just become a professor at the University of Illinois at Chicago, and as someone who studies games and their intersections with factors like gender and race and with Black experience in particular, she was eager to learn about this game that had become such a cultural sensation.
Read MoreIn this article, we will explore the ethics of gamification, striking a balance between fun and responsibility. One of the primary ethical concerns surrounding gamification is the potential for manipulation and exploitation.
Read MoreFor video game use by children, most parents - 71 percent - indicate that video games have a positive influence on their child's life.
Read MoreThe attacker made reference to popular gaming figures and streamed the attack on Facebook using a helmet-mounted camera, producing propaganda with a first-person view.
Read MoreIn recent years, it has also found its way into the realm of politics, with the aim of engaging citizens in the political process through play. In addition to engaging individual citizens, gamification can also be used to foster a sense of community and collective action.
Read MoreTo quote Pink Floyd, "Hey, teacher! Leave those kids alone!" But how can learning be delivered in a way that engages students, encourages memory retention for learners and delivers an overall positive experience to both the learner and the teacher?
Read MoreNow, before you dismiss a board game as a childish endeavor not to be undertaken by serious business leaders, understand that the use of carefully crafted table top simulations has a rich history going back to at least the 1600s and for endeavors as serious as armed conflict.
Read MoreThe words "Holocaust" and "Game" do not sit well together, and video games that use the genocide either as a backdrop or for the key storyline have been given short shrift by serious reviewers and Shoah educators alike.
Read MoreCall for Session Proposals: Games-Based Learning Virtual Conference 2024. The Games-Based Learning Virtual Conference (GBLVC) is an annual three day virtual event hosted by the Games-Based Learning Alliance (GBLA) and University XP. The conference takes place during the weekend over three (3x) days: Friday June 7, 2024; Saturday June 8, 2024; and Sunday June 9, 2024
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