Jeremy contacted Ludogogy with an insight he had gained comparing the play of Bananagrams and Scrabble whilst in lockdown. What is it about Scrabble and Bananagrams that has piqued your interest?
Read MoreThe game came first - it was what led me to actually make the Toybox a reality rather than a "One day" in my head. I actually designed the game as a demo session to share with a group and show them the kind of thing I do.
Read MoreWill online learning in its present shape suffice? Or will kids begin missing out on interactions with schoolmates and in person experiences with the instructor? Can integrating interactivity into online instructional platforms provide an option to these issues?
Read MoreGamification has spread in a variety of different fields, online and offline. In order to develop our skills to compete in our preferred game more effectively, we might do so by learning in a mock online scenario which borrows heavily from gamification in its method of regular encouragement and gradual teaching, or through seeking out hints and tips directly from other gamers, for example by watching let's play videos.
Read MoreSelf-Gamification is the art of turning our own lives into fun games, of which we are both the designers and the players. After turning my life into games continuously for several years now, I am still a non-gamer in the traditional sense of games.
Read MoreHow do you feel about video games? There are plenty of benefits to playing them, and engaging with their communities, but one of the main pros is just how happy video games can make us players. There’s so much to engage with, even from just simply buying a pre-owned copy of a game from 10 years ago, and you can have hours of fun with just a single play through. But the reasons don’t stop there. There are so many ways a video game can make someone happy, so let’s go through the most common below.
Read MoreThe report highlights the role of social media platforms such as Facebook and Twitter but also points to underlying social conditions that have allowed so many people to be seduced by QAnon's library of conspiracy theories.
Read MoreMost companies seem to have adopted the motto “do more with less.” So, where does this leave you as an individual? Focusing on tight schedules, answering phone calls and emails, and scrambling to get everything done in the shortest time possible?
Read MoreChess is only one example, but to me it's directly illustrative of the idea of a game taking care to ensure a carefully crafted experience for the player.
Read MoreWhen two gaming experts and one social networking founder came together to solve one of the biggest issues in agriculture technology-the intersection of human health and animal health-the result was exactly what you might think: an app.
Read MoreA retired special education teacher recently named coordinator of the San Francisco Archdiocese's African American ethnic ministry sees chess as an academic, social and spiritual game changer for students today.
Read MoreThough the coronavirus is twisting the education landscape, students have entire worlds where they can go to interact with their teachers and classmates, unhindered by the pandemic. Those worlds are ever-changing, created by students and teachers alike within Minecraft: Education Edition.
Read MoreEvery avid gamer out there has dreamed of working within the gaming industry in some way. It’d be perfect, right? You can create and play games for a living, and that’s the one thing you love doing the most. Are you looking to break into the game development business? It may seem like a million miles away but with some strategic thinking and a plan, you could soon be heading in the right direction. Here are some tips on how to get into the game development business.
Read MoreOver the past few years, as companies shifted travel programs to be more traveler-centric and as a younger generation entered the corporate world, more companies have implemented gamification programs.
Read MoreGaming principles such as challenges, competition, rewards and personalization keep employees engaged and learning. Shenzen, China-based Tencent, the largest gaming company in the world, reported net income of $13.5 billion in 2019, largely through the sale of mobile games.
Read MoreBoard Gaming with Education (BGE) is all about leveraging games for playful and engaging learning. Their mission is to grow the idea of games for learning and to ensure best practices when doing so. Please help support them by checking out the sale on their board game inventory below! Offer begins November 16th and is only available while supplies last. This offer will run no later than 11/30/20. Below you will find information regarding your holiday offer and how to redeem your offer.
Read MoreA great solution to solving the problem of having fun with friends during this time can be overcome with tabletop role playing games, a genre of boardgames that might look different from the familiar family games that many may be used to seeing and playing.
Read MoreAs personal and handheld devices like smartphones, tablets and Chromebooks become more prevalent, the market for educational video games is expanding, says an executive with a Madison-based video game development company.
Read MoreThis appreciation for games was started by, no surprises here, a lifetime of playing a wide range of games from an early age and having the opportunity to begin learning about games design and development at college, I haven't looked back since.
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