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‘It’s time to take gaming seriously in education’

‘It’s time to take gaming seriously in education’

‘It’s time to take gaming seriously in education’

‘It’s time to take gaming seriously in education’

Steffen Sommer

June, 16, 2025

Originally Published Here

Summary

Today's students are digital natives who learn best through interactivity, yet gaming is still undervalued in many classrooms. Educational games harness problem-solving, experimentation, and collaboration—mirroring natural learning behaviors. They make abstract concepts tangible, support higher-order thinking, and align with students' need for purpose and engagement. Platforms like Minecraft demonstrate gaming’s curricular potential, from STEM to history. Games also build resilience, adaptability, and teamwork—vital 21st-century skills. Effective integration doesn’t mean more screen time, but strategic use of high-quality tools and teacher training. Embracing gaming enhances, not weakens, academic rigor by fostering immersive, meaningful, and deeply engaging learning experiences.

Reference

Sommer, S. (2025, June 16). It’s time to take gaming seriously in education. School Management Plus. Retrieved from https://www.schoolmanagementplus.com/ceo-trust-leadership/its-time-to-take-gaming-seriously-in-education/