Gamified learning in online biomedical education
Gamified learning in online biomedical education
Gamified learning in online biomedical education
By Michael J. Dillon and Laura Bowater
February 25, 2026
Summary
Dillon and Bowater argue that online biomedical education must do more than deliver content at a distance. While online learning expands access for students balancing study with work, family, and other responsibilities, it can also create challenges around time management, feedback, isolation, and disengagement. The authors present gamified learning as a pedagogical approach that turns passive digital study into active participation through shared challenges, collaborative tasks, timely feedback, and realistic biomedical scenarios. When designed with purpose, accessibility, and institutional support, gamification can build belonging, strengthen professional identity, reveal student thinking, and make online learning more rigorous, inclusive, and human overall.
Reference
Dillon, M. J., & Bowater, L. (2026, February 25). Gamified learning in online biomedical education. Open Access Government. https://www.openaccessgovernment.org/article/gamified-learning-in-online-biomedical-education/205535/