Perceptual Learning, Cognitive Learning, and Learning From Video Games: Commonalities With Children’s Learning From Digital Media
Read MoreToward a Mid-Range Design Theory for Developing Pedagogically Effective Serious Games
Read MoreA Review of Tools for the Design and Development of Online Interactive Gamified Content: A Simulation Study
Read MoreThinking Out of the Box in English Linguistics, Language Teaching, Translation and Terminology
Read MoreSerious games research streams for social change: Critical review and framing
Read MoreThe Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review
Read MoreFinding Ludemes In Modern Board Games: Analyzing The Top Number One Games Of Board Game Week
Read MoreInvestigating students' motivation and cultural heritage learning in a gamified versus non-gamified VR environment
Read MoreEnhancing User Engagement in AI Auditing Through Gamification and Storytelling
Read MoreAdopting Design Ethnography to Inform the Gamification Outline for a Recycling Station
Read MoreThe ‘‘STAR WARS: The First Jedi’’ Program—Effects of Gamification on Psychological Well-Being of College Students
Read MoreInvestigating the effectiveness of gamification on supply chain operations knowledge and practice
Read MoreFostering sustainable development goals through gamification
Read MoreGamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
Read MoreIntegrating Scrabble Online as a Tool To Support for Vocabulary Learning
Read MoreExperimenting with GAME OVER to Create Processes of Reflection and Academic Inquiry
Read MoreA Video Game to Help the Fight Against the Vicious Tapeworm in Africa
Read MoreGamified online surveys: Assessing experience with self-determination theory
Read MoreTeaching with Business Simulation Games: Identifying and Overcoming Hurdles to Adoption
Read MoreThe Role Of Gamification, Perceived Playfulness, Learning Engagement, and Learning Motivation On Academic Achievement In Hybrid Learning
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