Digital Games as Media for Teaching and Learning: A Template for Critical Evaluation
Read MoreDeveloping mobile game application for introduction to financial accounting
Read MoreDesigning for Disengagement: Challenges and Opportunities for Game Design to Support Children's Exit From Play
Read MoreA scoping review of video games and learning in secondary classrooms
Read MoreAre We Washing Poop?: Unintended Consequences in Educational Game Design
Read MoreInaugural Editorial: A Lighthouse for Games and Playable Media
Read MoreGame-Based Learning: The Impact of Kahoot on a Higher Education Online Classroom
Read MoreFour Pillars of Healthy Escapism in Games: Emotion Regulation, Mood Management, Coping, and Recovery
Read MoreDiverse Development and Future Challenges of Game-Based Learning and Gamified Teaching Research
Read MoreThe Impact of Player Experience on Enjoyment in Tablet Gaming
Read MorePrisms of Neuroscience: Frameworks for Thinking About Educational Gamification
Read MoreSystemic Design and Game Design: The equilibrium gameplay loop
Read MoreVideo games as a tool for ecological learning: the case of Animal Crossing
Read MoreIntroductory Chapter: Games, Gamification, and Ludification, Can They Be Combined?
Read MoreBe a Hero through Gamified-learning: A PowerPoint Revolution
Read MoreWhere is the student who was here? Gamification as a strategy to engage students
Read MorePractical Considerations for Values-Conscious Pervasive Games
Read MoreIdentifying and Modeling Factors Affecting Success or Failure of Gamification in Organizational Training
Read MoreLearning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding
Read MoreLearning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education
Read More