The effect of digital game-based learning on secondary level students’ learning of Internet literacy
Read MoreGamification and serious games methodologies in education
Read MoreBlending educational gaming with physical experiments to engage high school students in inquiry-based learning
Read MoreDisruptive learning and optimal flow: game jams in heterotopic affinity space
Read MoreFostering Creative Thinking Through Gamification in History Learning
Read MoreGamifying Flipped Writing Classes for EFL Students: A Class Design Model
Read MoreThematic Based Video Games in Physical Education
Read MoreMastering Modern Board Game Design to Build New Learning Experiences: the MBGTOTEACH Framework
Read MoreVideo gaming and digital competence among elementary school students
Read MoreMaking Education More Brain-Friendly through Gamified Instruction
Read MoreTeachers’ perception of gamification as a teaching design
Read MoreVideo Game Play: Any Association With Preteens’ Cognitive Ability Test Performance?
Read MoreWould gamification affect high and low achievers differently? A study on the moderating effects of academic achievement level
Read MoreGamification: An Innovative Approach Of Teaching
Read MoreGameful design for skills development of youths in marginalised urban communities
Read MoreInvestigating learning efficiency and mental efficiency in a personalized role-playing-game environment
Read MoreMechanism of gamification: Role of flow in the behavioral and emotional pathways of engagement in management education
Read MoreThe effects of gender stereotype-based interfaces on users’ flow experience and performance
Read MoreSocial networks and gamification in physical education: A case study
Read MoreThe impact of scripts on blended and online socially shared regulation of learning: A role-playing game theory perspective
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