Gamification in innovation teams
Read MoreFeatures of gamification component introduction during the development of constructive strategies for overcoming youth life crises
Read MoreReflections on Personalized Games-Based Learning: How Automation Is Shaped Within Everyday School Practices
Read MorePromoting oral interaction through tabletop role playing games
Read MoreComparison of the Level of Collaborative Learning in a Distance Course
Read MoreExploring the complexity and agency of play through co-design and experiential design with and for adults
Read MoreThe gamer psychology: a psychological perspective on game design and gamification
Read MoreTerritorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO
Read MoreHow is gamification like being trapped in the Matrix? And what is the ‘real-world’ of game-based learning?
Read MoreIncorporating fantasy into gamification promotes student learning and quality of online interaction
Read MoreThe effects of extrinsic reward that affect a user’s continuous intention to use a fitness application
Read MoreEnhancing exercise visitors’ behavioral engagement through gamified experiences: A spatial approach
Read MoreGamifying and evaluating problem structuring: A card game workshop for generating decision objectives
Read MoreUsing Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English Learning
Read MoreDeveloping a gamified system and a questionnaire for the future study of students’ motivation through gamification for learning Spanishas a foreign language in the university context
Read MoreStrategies for Effective Use of Gamification Technology in E-Learning and E-Assessment
Read MoreStealth Assessment and Digital Learning Game Design
Read MoreMusA: a Gamified Virtual Reality Museum
Read MoreThe Gap between Theoretical and Practical Understanding of Gamification
Read MoreGamifying Community Education for Enhanced Disaster Resilience: An Effectiveness Testing Study from Australia
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