The effects of difficulty and prior expertise levels in educational video games
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Read MoreHow Personalization Affects Motivation in Gamified Review Assessments
Read MoreWork-in-Progress: What Motivators Matter When Gamifying a Learning Activity
Read MoreSelf-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being
Read MorePlaying With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality
Read MoreDidactic Games and Gamification in Education
Read MoreThe Impact of Gamification on the Time-Limited Writing Performance of English Majors
Read MoreGamit! Interactive platform for gamification
Read MoreHow do Slovenian Educators feel about Gamification? Interested to Know More
Read MoreImproving Emergency Training for Earthquakes Through Immersive Virtual Environments and Anxiety Tests: A Case Study
Read MoreGamification in Non-Formal Adult Educational Practices
Read MoreAdult Play and Wellbeing: A Moderated Mediation Model
Read MoreEvangelism through Online Gaming: Communicating to Gen Z Beyond the Church Walls
Read MoreThe impact of digital media on children’s intelligence while controlling for genetic differences in cognition and socioeconomic background
Read MoreTechnology in Action: Developing Gamification Handbook in English Teaching and Learning for the 21st Century Learners
Read MoreUsing Party Games to Help Students Understand Models of Psycholinguistics
Read MoreOpen This Box: Leveraging the Popularity of Escape Rooms to Create an Engaging Library Instruction Session
Read MoreFlipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education
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