Trends and Applications of Serious Gaming and Social Media
Read MoreSIMULATING A SYSTEM: Using video games as tools to promote self-directed learning
Read MoreA Proposed Gamification Elements of Educational Games
Read MorePlaytesting: What is Beyond Personas
Read MoreDesign Patterns to Teach and Learn About Gamification for Innovation
Read MoreTowards General Models of Player Experience: A Study Within Genres
Read MoreMixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
Read MoreLearning by designing or learning by playing? A comparative study of the effects of game-based learning on learning motivation and on short-term and long-term conversational gains
Read MoreGame-based learning design and evaluation: Towards better understanding and improvement
Read MoreAdaptive Gamification and Its Impact on Performance
Read MoreA review of immersivity in serious game with the purpose of learning media
Read MoreGamification and Gen Z in Higher Education: A Systematic Review of Literature
Read MoreThe co-design of educational video games
Read MoreThe relationship between user types and gamification designs
Read More(Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp
Read MoreGamification Framework for E-Learning Systems in Higher Education
Read MoreGamification‐less: may gamification really foster civic participation?
Read More“May Force be with You”, Disciple Training in Physics through Game-based Learning
Read MoreAn Evaluation of the Relationship Between Perceptions and Performance of Students in serious Game
Read MoreEffectiveness of Digital Interactive Experiment in Learning Outcomes and Engagement
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