Gamification and Gen Z in Higher Education: A Systematic Review of Literature
Read MoreThe co-design of educational video games
Read MoreThe relationship between user types and gamification designs
Read More(Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp
Read MoreGamification Framework for E-Learning Systems in Higher Education
Read MoreGamification‐less: may gamification really foster civic participation?
Read More“May Force be with You”, Disciple Training in Physics through Game-based Learning
Read MoreAn Evaluation of the Relationship Between Perceptions and Performance of Students in serious Game
Read MoreEffectiveness of Digital Interactive Experiment in Learning Outcomes and Engagement
Read MoreThe Effect of Digital Game Learning on Students’ Motivation in Math Classes
Read MoreDigital Game-Based Learning: Teacher Training, Perceptions, Benefits, and Barriers
Read MoreDigital game elements, user experience and learning: A conceptual framework
Read MoreGamification and transmedia in interdisciplinary contexts: A didactic intervention for the primary school classroom
Read MoreGamifying the gig: transitioning the dark side to bright side of online engagement
Read MoreTabletop games designed to promote computational thinking
Read MoreGamification in Higher Education( Case Study on a Management Subject)
Read MoreImproving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
Read MoreThe strengths and weaknesses of user‐generated microgames for assisting learning
Read MoreDesigning an application to support game-based learning: gathering functional requirements from a qualitative approach
Read MoreThe effect of gamification on motivation in the education of pre-service social studies teachers
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