“May Force be with You”, Disciple Training in Physics through Game-based Learning
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Read MoreThe Effect of Digital Game Learning on Students’ Motivation in Math Classes
Read MoreDigital Game-Based Learning: Teacher Training, Perceptions, Benefits, and Barriers
Read MoreDigital game elements, user experience and learning: A conceptual framework
Read MoreGamification and transmedia in interdisciplinary contexts: A didactic intervention for the primary school classroom
Read MoreGamifying the gig: transitioning the dark side to bright side of online engagement
Read MoreTabletop games designed to promote computational thinking
Read MoreGamification in Higher Education( Case Study on a Management Subject)
Read MoreImproving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
Read MoreThe strengths and weaknesses of user‐generated microgames for assisting learning
Read MoreDesigning an application to support game-based learning: gathering functional requirements from a qualitative approach
Read MoreThe effect of gamification on motivation in the education of pre-service social studies teachers
Read MoreGamification for Student Achievement in Classroom: In Search of Requirement for Student Achievement Application
Read MoreStudents' preference for the use of gamification in virtual learning environments
Read MorePushing buttons: an ethnographic interview study on toxicity in online gaming cultures
Read MoreThe Road to AI Literacy Education: From Pedagogical Needs to Tangible Game Design
Read MoreA Gamification Study for the Reading Application Development
Read MoreProposing a novel approach to learn to code through a gamified online system by creating meaningful interactions
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