“You’ve got a Friend in Me” A Case for using Entertainment Education and Gamification Elements in Children’s Physical Activity Sessions: Creating an Immersive Environment to Increase Engagement.
Read MoreFoundations of Game-Based Learning
Read MorePlaying is Performing: Video Games as Performance
Read MoreGamification Elements in Quizizz Applications: Evaluating the Impact on Intrinsic and Extrinsic Student’s Motivation
Read MoreApplying a Gamification Approach to Knowledge Management in Higher Education Institutions
Read MoreDigital gaming audiences: Awareness, without closeness
Read MoreLearning Social Skills and Accruing Social Capital through Pervasive Gaming
Read MoreGamification of task performance with leaderboards: A goal setting experiment
Read MoreGamification Science, Its History and Future: Definitions and a Research Agenda
Read MoreDefining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
Read MoreGamification Mechanisms for Online Learning
Read MoreTowards a Taxonomy of AI in Hybrid Board Games
Read MoreA Diagnostic Taxonomy of Failure in Videogames
Read MoreGamification and Interdisciplinary Scientific Research: Scientific Text Mining
Read MoreThe Effect of Online Gamification Learning on Students' Motivation and Students' Writing Descriptive Text
Read MoreDesigning Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches
Read MoreCo-Creating Educational Project Management Board Games to Enhance Student Engagement
Read MoreGamification in human resource management—Status quo and quo vadis
Read MoreDoes Online Real-Time Quiz "Kahoot!" Increase Students' Knowledge and Enthusiasm During Laboratory Activity Lesson?
Read MorePolicies to guide the adoption of educational games into classrooms
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