A Descriptive Phenomenological Study of Group Dynamics in Team-based Gamified Courses
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Read MoreGamification in the Informal Learning Space of Higher Education (in the Context of the Digital Transformation of Education)
Read MoreApplying cognitive evaluation theory to analyze the impact of gamification mechanics on user engagement in resource recycling
Read MoreTowards an adaptive gamification Model Based on Ontologies
Read MoreModeling of an instructional design process based on the problem-based learning approach in three-dimensional multi-user virtual environments
Read MoreApplying cognitive evaluation theory to analyze the impact of gamification mechanics on user engagement in resource recycling
Read MoreGamification Framework for Programming Course in Higher Education
Read MoreIntroducing Gamification in eHealth Platforms for Promoting Wellbeing
Read MoreLevel-Up your Learning - Introducing a Framework for Gamified Educational Conversational Agents
Read MoreStudy of national heritage sites on the basis of gamification technology
Read MoreDesign and Evaluation of an Engagement Framework for e-Learning Gamification
Read MoreScience to practice: Does gamification enhance intrinsic motivation?
Read MoreAn experimental study on the effects of gamification on task performance
Read MoreInterest in Gamification Learning Based on Student Learning Styles
Read MoreCapturing potential impact of challenge-based gamification on gamified quizzing in the classroom
Read MoreGamification in Education: An Overview of the Literature
Read MoreUsefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students
Read MoreTowards Adaptive Gamification: A Method Using Dynamic Player Profile and a Case Study
Read MoreGamification user types and game playing preferences of university students
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