You need to work fast, and you need to work together. You're trying to understand what work still needs to be done so you can make a revised plan to meet the new deadline. How We Show Up at Work Too often, it takes extraordinary circumstances to understand how our colleagues handle pressure at work, and what their true personalities are like.
Read MoreIn this thought-provoking exploration, Liz Davidson grapples with the elusive question of what constitutes a wargame, drawing parallels with her experiences in defining religion during her Ph.D. in Ancient Christianity.
Read MoreOnboarding a new team member involves navigating the complexities of learning names, roles, processes, and preferences. Traditional onboarding, often a checklist-driven and information-heavy process, may not be the most engaging approach. Bethany Carr suggests adopting a more interactive method by incorporating games, activities, and simulations into the onboarding process.
Read MoreFortnite, a popular online video game, now features a virtual museum called Voices of the Forgotten, dedicated to the Holocaust. Created by game designer Luc Bernard with approval from Epic Games.
Read MoreResearchers in Australia are using the popular computer game Age of Empires to help eradicate invasive ant species. The study, conducted by Australia's national science agency CSIRO and the University of Western Australia, involved simulating ant warfare by building armies and battlegrounds of different sizes and shapes.
Read MoreThe effectiveness of game-based learning in organizational training is affirmed by recent research, countering criticism that training platforms are mere distractions. Gamified training platforms are gaining popularity globally, with traditional methods losing appeal.
Read MoreThe Ministry of Education, Technological & Vocational Training & National Transformation Initiative (NTI) launched the STARR ADVENTURES Civics and Citizenship e-Learning Game as part of a national transformation of the educational system. NTI Director Dr Allyson Leacock highlighted that Phase One focuses on Class One, with the goal of incorporating Civics and Citizenship into STARR Adventures for all primary school classes.
Read MoreAndrew L. McGuffee explores the potential benefits of implementing gamification in learning materials. Gamification goes beyond the game environment, enhancing both psychological and technological aspects of learning. This "game thinking" improves motivation and critical thinking skills in learners.
Read MoreThe article discusses the potential therapeutic use of video games in treating attention deficit hyperactivity disorder (ADHD), a condition that affects millions of children globally. Despite concerns about excessive video game use among young people, the article argues that when used properly, video games can be a valuable tool to aid patients with ADHD.
Read MoreIn the current educational landscape, relying solely on traditional textbooks hinders students' learning experiences and poses challenges for educators in addressing diverse learning styles while maintaining high engagement levels.
Read MoreA new report by Kit, a kids' money app developed by Commonwealth Bank, reveals that a third of parents are concerned about their children's financial literacy.
Read MoreUnderstanding the human psyche is a cornerstone of effective game design and can be the difference between a forgettable game and a timeless classic. Application in games: Modern games integrate intricate reward mechanisms to sustain player engagement.
Read MoreSimulation games offer a unique blend of creativity, strategy, and challenges, attracting diverse players who can experience alternate realities, manage resources, and navigate complex scenarios in virtual arenas.
Read MoreIn this reflection, game designer and writer Frank Lantz explores the intersection of objective truth and aesthetic experience in video games. Drawing on Richard Feynman's analogy of appreciating a flower as both a scientist and an artist, Lantz discusses the tension between the scientific perspective, with its quantified data, and the poetic perspective, which values intuitive understanding and direct experience.
Read MoreAI has significantly advanced gaming, enhancing the overall experience and offering personalized content and intelligent game mechanics. According to Jun Kawasaki, CEO of MetaX Global, AI in gaming brings several benefits.
Read MoreE-learning, has gained prominence due to its ability to activate the brain's pleasure centers and enhance engagement. With 97% of children playing video games and 70% of teachers observing increased student interest through gamification, making learning enjoyable proves to be an effective strategy for maintaining focus and motivation.
Read MoreThe Board Game Design Virtual Summit, scheduled for February 20-26, 2024, offers an opportunity for board game enthusiasts to enhance their design skills. Organized by Joe Slack, the event features expert insights, live Q&A panels, and lifetime access to event content. Each day focuses on different aspects, such as launching a game successfully, getting games into the market, expanding reach in the board game industry, and support for creators. The summit includes a dedicated Discord server for networking and bonuses like bonus interviews for Platinum and Ultimate Pass holders. Various pass options are available, and the summit caters to all levels of board game designers. The Ultimate Pass includes access to Joe Slack's Board Game Design Course. Affiliate links are included in the post, supporting University XP LLC. The event aims to provide inspiration, knowledge, and connections for participants.
Read MoreScience has confirmed that combining play with learning enhances its effectiveness and enjoyment, challenging traditional beliefs about education. Play is a powerful tool for academic, social, emotional, and physical development in children. Play-based and nature-focused education centers are on the rise, making education enjoyable, accessible, and fostering cognitive development.
Read MoreGames and other forms of play might help reverse the loneliness felt by older adults. The number of older adults who describe themselves as lonely is "Drastically rising," with one-third of adults 50 and older saying that they often or always feel lonely or isolated.
Read MoreWelcome to the world of gamification in education, where traditional classrooms are transformed into dynamic, immersive learning environments. Gamification addresses the diverse learning styles of students. In these immersive learning environments, students are often more motivated to work together, building camaraderie and learning the art of effective teamwork.
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