Solar Cyclist is a freemium app that converts kilometres ridden into solar power for people in need.
Read MoreThis spring, a team of scholars affiliated with the Weston Game Lab and the College developed and presented A Labyrinth, an alternate reality game that utilized the UChicago campus as the playspace for a series of interactive quests.
Read MoreThere is a saying in Go that sets the tone for the game as you begin: lose your first 100 games quickly.
Read MoreTo help overcome the challenge, Jessica Cundiff, an assistant professor of psychological science, in collaboration with Leah Warner, an associate professor at Ramapo College of New Jersey, developed a game to teach students about gender bias in a way that is interactive, engaging and non-threatening.
Read MoreEven in a party game where your slightly silly task is to rank your most-to-least favorite things from six random cards chosen by other players like doing laundry, popsicles, road trips, little dogs, getting up early, cuddling.
Read MoreThe Magothy River Association teamed up with Severna Park High School students to create a water-resistant, educational Magothy River Water Trail trivia game.
Read MoreDuring a time when the time spent on video games has reached record breaking heights, due to excessive time indoors, gamification has more of a place now than ever before.
Read MoreIt's an area the Czech studio Charles Games actively pursues - both in their debut "Attentat 1942," an exploration of one family's history following Heydrich's assassination through the lens of the arrest mentioned above, and in their upcoming follow-up, "Svoboda 1945," a game about a small town in the Czech-German borderlands that saw a tremendous rise in violence during the expulsion of ethnic-Germans from Czechoslovakia.
Read MoreEmpirical literature lacks evidence regarding teen education about prescription opioid safety through serious games and lacks conceptual models and frameworks to guide the process of game development for this purpose.
Read More"With the popularity of Snapchat among Gen-Z and millennials, we felt like beauty brands had an opportunity to have more of a voice more natively in the space. As more people are at home, people are considering what beauty try-on looks like, and in retailers, that's going to continue to be barrier. So how do you create engagement, knowing that?" said Kaitlin McGirl, Snapchat director of U.S. creative strategy.
Read MoreJoye served as a consultant for "Beyond Blue," the newest video game from E-Line Media, and also worked with the researchers behind the British Broadcasting Corporation's "Blue Planet II.".
Read MoreGamification has long been understood as a powerful approach to tackle social- and health-related behavioral issues, with the objective of changing people's ways of living.
Read MoreWhilst every product requires a different approach depending on things such as your team size, the target audience and the content of the game, these are some general points of consideration that could be useful to keep in mind during development.
Read MoreI’ve committed to 365 Board Game plays in 2020. Here’s the update from July so far… Like last year, I set a goal to play 365 board games in one year. This isn’t 365 plays of DIFFERENT board games (i.e. if I play checkers 3 times then it counts as 3 plays). I’m doing this to ensure that I play a lot of board games but also a breath of different board games. I also barely made my goal last year. So I know that 365 is a difficult (but attainable) challenge!
Read MoreIt is a long-established reality of game industry culture, one that cannot be solved by plucking out a few harmful figures every few months.
Read MoreIt takes the basic elements of games such as experience bars, leader boards, quests, and rewards to build a platform that drives active participation, engagement, and loyalty.
Read MoreFrom government office workers to private sector management consultants, technology is displacing human interviews in a recruitment trend that is accelerating during the era of coronavirus.
Read MoreFourth-year design media arts student Emily Teng said she recognized the overall lack of mental health representation in media and responded by creating "Little By Little By Little" - a narrative video game focused on psychological well-being for her senior capstone project.
Read MoreYou'd think I'd like guild play because of my desire for Social Contact, but it turns out my desire for Independence trumps Social Contact.
Read MorePlaying the game got me thinking about the use of games in financial education, and as it turns out there is a lot to be said for the idea.
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