During COVID-19 redeployed staff and volunteers need rapid induction and ongoing training. Focus Games knows that face-to-face training is not always possible.
Read MoreYou know how important workplace safety is - "It's our number one priority!" the company president would say -, but you have the same training every year and you have hardly used any of it in your daily activities.
Read MoreDave Whelan, chief executive and founder of VRE, says his phones have been ringing off the hook since corona virus restrictions were imposed, with the company employing additional business development staff to handle the extra workload. Two weeks ago, it ran a virtual conference for Taiwanese electronics group HTC. The Hyve conference is normally an event with physical attendees, but as it was due to be held in China HTC asked VRE if it could host the event virtually.
Read MoreLike last year, I set a goal to play 365 board games in one year. This isn’t 365 plays of DIFFERENT board games (i.e. if I play checkers 3 times then it counts as 3 plays). I’m doing this to ensure that I play a lot of board games but also a breath of different board games. I also barely made my goal last year. So I know that 365 is a difficult (but attainable) challenge!
Read MoreGames tap into the core mechanisms that have guided how humans have learned forever - play, observation and group problem-solving - and lend themselves to feedback loops.
Read MoreIn a world where all manner of political and corporate scoundrels attempt to erect barriers on a daily basis, it's refreshing to see that board games have the ability to transcend them.
Read MoreThe path to answering the question "What is a good learning games?" requires that we dig a little deeper into the concepts of games and learning.
Read MoreThe human motivational triggers that games and gamifications tap into are deeper than games, and predate them.
Read MoreThe creator of Pandemic says the collaborative nature of the board game could offer lessons in fighting the global COVID-19 outbreak.
Read MoreGames-based learning, gamification, gameful learning, simulations, scenarios, and playful design. What are these and where do they all fall? Are they games? Are they for entertainment? Should we take them seriously? The gap between instruction and learning and games-based learning is rapidly closing. What will happen in the future with games for learning and how can you prepare to put your own games to work? Join four gamers, designers, educators, and academics as they discuss the whole field of using games for learning and what the future holds for us.
Read MoreGamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Should it be up to academics, the government, or individuals to police how gamification is used? Can you imagine a world dominated by the Black Mirror episode Nosedive? Join four gamers, designers, educators, and academics as they discuss a world where everyone you interact with is rated on a five star scale.
Read MoreConceived in Japan by gaming desk maker Bauhutte, this cursed concoction is actually a Power Rangers-style amalgamation of all their gaming furniture combined.
Read MoreDr. Dave Eng is our guest for episode 25 of the Lecture Breakers podcast. Dave is here to talk about games! Since many of you have expressed an interest in learning more about how to teach using games in your courses, I've been inviting different guests to the show to share their stories and advice about teaching with games.
Read MorePlaying a video game with a sexualized female character does not appear to impact women's self-objectification or body satisfaction, according to a new study published in Psychology of Popular Media Culture.
Read MoreIt is a little trickier to answer the last one: defining what makes an esport an esport.
Read MoreVirtual reality is a relatively new and emerging technology but it has evolved rapidly within the past few years.
Read MoreThis Entrepreneurial Ludic Learning I believe will create environments of learning and livelihood that will transform education and the workplaces of the future.
Read MoreLeila, a native of the planet Io, has come to Earth for help. By traveling to exotic realms through the magic of fiction and completing quests, a group of travelers can explore the galaxy and help explain to Leila what it means to be human.
Read MoreLike last year, I set a goal to play 365 board games in one year. This isn’t 365 plays of DIFFERENT board games (i.e. if I play checkers 3 times then it counts as 3 plays). I’m doing this to ensure that I play a lot of board games but also a breath of different board games. I also barely made my goal last year. So I know that 365 is a difficult (but attainable) challenge!
Read MoreThe accusation that Fortnite has been appropriating black music and dance culture for financial gain has been simmering for months, sparking debate over whether Fortnite has unfairly rebranded the popular dances as "#fortnitedances" while the creators don't share any of the profits.
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