If I asked your learners how they win, could they answer in one sentence? Because if they can't, your design is already broken. In games, win conditions are obvious. They're clear and immediate. You either reach the finish line, defeat the boss, or score the most points. But in learning, we often bury success under vague objectives, long descriptions, and unclear expectations.
Read MoreWe all know games are fun, that’s why we play them. But when we use games for education, training, or serious learning, the challenge is making sure players aren’t just playing—they’re actually learning. In this episode, we’ll explore how learning objectives and game goals overlap, how serious games are designed for impact, and how we measure success beyond just ‘winning.’ So, buckle up—because today, we’re unlocking the next level of game-based learning!
Read MoreIn this episode, we’ll explore the practical applications of GBL, key design principles, and strategies for motivating learners. Now, let’s explore the potential of games to create dynamic, outcome-focused learning experiences.
Read MoreOn today’s episode we’ll cover game themes. Table top game designers often think of the question: what comes first, mechanics or theme? The same can be said about educators when it comes to developing curriculum: content or learning outcomes?
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