If I asked your learners how they win, could they answer in one sentence? Because if they can't, your design is already broken. In games, win conditions are obvious. They're clear and immediate. You either reach the finish line, defeat the boss, or score the most points. But in learning, we often bury success under vague objectives, long descriptions, and unclear expectations.
Read MoreOn today’s episode we’ll answer the question: “What is Expectancy Theory?” Thinking about why we do something is often a central part of all of our activities. Those include why we work, play, or form relationships with one another. This is the central aspect of motivation: knowing what will happen or occur as a result of our own actions.
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