We all know games are fun, that’s why we play them. But when we use games for education, training, or serious learning, the challenge is making sure players aren’t just playing—they’re actually learning. In this episode, we’ll explore how learning objectives and game goals overlap, how serious games are designed for impact, and how we measure success beyond just ‘winning.’ So, buckle up—because today, we’re unlocking the next level of game-based learning!
Read MoreOn today’s episode we’ll answer the question “What are Game Goals and Objectives?” Games provide players, users, and learners with opportunities and aspects for interaction for them to engage and pursue a specific outcome. Sometimes those outcomes are set by the players themselves. Especially, if they want something from their experience.
Read MoreOn today’s episode we’ll cover how to “Play Test for Success.” Play testing is one of those functions of game design that designers struggle with. It’s often as difficult a function as the design process itself. Particularly if you very close with your design and are sensitive to any changes.
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