Identifying levers of urban neighbourhood transformation using serious games
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Read MoreHades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience
Read MoreUsing a gamification framework to increase student engagement with groupwork: ‘Alien Alliance’ - a boardgame for a range of scenarios.
Read MorePromoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review
Read MoreIndependent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players
Read MoreI Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback
Read MorePsychological perspectives on motivation through gamification
Read MoreEnhancing Critical Thinking and Engagement through Puzzle Box Integration in Virtual Reality-based Digital Game-Based Learning
Read MoreEffects of Augmented Reality Gamification on Students’ Intrinsic Motivation and Performance
Read MoreAligning story and gameplay through narrative goals
Read MoreThe Role of Fun in Workplace Health and Well-being
Read MoreReflections of art history instructors on an educational digital game: A narrative case study
Read MoreIncorporating tangible rewards into gamification increases students’ identified regulation in fully online learning
Read MoreGamification in Critical Care Education and Practice
Read MoreThe Effects of Gamification for Manufacturing (GfM) on Workers and Production in Industrial Assembly
Read MoreTeachers’ preferences to contemporary teaching practices that include interaction. Benefits, disadvantages and possible difficulties in their implementation.
Read MoreIntegrating digital games for teenage mental health education in classroom teaching
Read MoreFrom Dungeons to Dashboards: Integrating Game-Based Character Sheet in University Environment
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