Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players
Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players
Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players
Sebastian A. C. Perrig, Nicolas Scharowski, Florian Brühlmann, Nick von Felten, Klaus Opwis, Lena Fanya Aeschbach
Abstract
"Measuring the subjective experience of digital game players is essential to player experience research. Recently, the Player Experience Inventory (PXI) was developed, which assesses both functional and psychosocial consequences of digital gameplay. We present a pre-registered independent online study with a large sample to provide additional evidence of psychometric quality for the PXI. Responses from 1518 participants were collected, rating a recent or memorable experience playing a digital game using the PXI and related measures. While our results from standard psychometric reliability and validity analyses generally favored the PXI, we also identified challenges with the immersion construct. Further, we find a ten-factor model, or alternatively, an 11-factor should enjoyment be measured, to fit our collected data best. In sum, the PXI is a valuable tool to measure a variety of constructs central to player experience. CCS Concepts: • Human-centered computing → Empirical studies in HCI; HCI theory, concepts and models; • Applied computing → Computer games."
Reference
Perrig, S. A. C., Scharowski, N., Brühlmann, F., von Felten, N., Opwis, K., & Aeschbach, L. F. (2024, May). Independent validation of the Player Experience Inventory: Findings from a large set of video game players. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24) (May 11–16, 2024, Honolulu, HI, USA) (pp. [pages if known]). ACM. https://doi.org/10.1145/3613904.3642270
Keywords
Player Experience, PXI (Player Experience Inventory), Psychometrics