Serious Games and Experiential Learning: Options for Engineering Education
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Read MoreEcological vs. Construct Validity of Persistence in Game-Based Assessment
Read MoreProvocative Approaches to Serious Game Design and Analysis
Read MoreLarp as a Potential Space for Non-Formal Queer Cultural Heritage
Read MoreEnhancing the Effectiveness of Digital Game-Based Learning with Adaptive Instructional Support
Read MoreCreating a gamified learning experience for the threshold concept, the time value of money
Read MoreLeveraging Students’ Game Culture in Education
Read MoreOn Supporting Game-Based Learning via Recommendations
Read MoreA Journey to Identify Users’ Classification Strategies to Customize Game-Based and Gamified Learning Environments
Read MoreThe Influence of Visitor Experience on Behavioural Intentions in the Gamified Museum Context
Read MoreImproving Students’ Collaborative Learning Experiences within a Game-Based Augmented Reality Learning Environment
Read MoreAn Empirical Study Gender-Based Perception of Gamification and its Impact on Programming Skill Enhancement
Read MoreThe Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
Read MoreThe qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study
Read MoreGamification In The Language Subject: A Review Of Two E-Learning Platforms
Read MoreA Model of Gamification by Combining and Motivating E-Learners and Filtering Jobs for Candidates
Read MoreEffect of Digital Game-Based Learning on Student Engagement and Motivation
Read MoreSerious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype
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