What do secondary teachers think about digital games for learning: Stupid fixation or the future of education?
Read MoreThe Application of Game Mechanics and Technological Trend in Game-Based Learning: A Review of the Research
Read MoreMaybe we’ve got it wrong. An experimental evaluation of self-determination and Flow Theory in gamification
Read More“I’m the leader and I’m going to save the world”: Characterizing Empowering and Disempowering Game Experiences
Read MoreLive Learning Games: Insights from the application of a collaborative hybrid game environment for staff training
Read MoreNo evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
Read MoreAn empirical investigation on the benefits of gamification in communication within university development teams
Read MoreA New Approach to Perform Individual Assessments at Higher Education Using Gamification Systems
Read MoreInvestigating the Impact of Gamification on Student Motivation, Engagement, and Performance
Read MoreGamifcation as a Strategy to Increase Student Engagement in Higher Education: Exploring Teachers’ Perspectives
Read MoreCan gamification increase work motivation? Considering the job characteristics model and employee attitudes towards games.
Read MorePlaying at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches
Read MoreAn Empirical Framework for Understanding a Player’s Sense of Agency in Games
Read MoreA Game-Based Learning Application to Help Learners to Practice Mathematical Patterns and Structures
Read MoreDungeons & Dragons & Dewey: Toward A Ludic Pedagogy Of Democratic Civic Life Through The John Dewey And Tabletop Role-playing Games
Read MoreCarry-Forward Effect: Early scaffolding learning processes
Read MoreUsing Gamification to Overcome Anxiety and Encourage Play in the Graduate Classroom
Read MoreExperiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting
Read MoreGamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study
Read MoreFriend-connecting affordances: playing online games to contact friends
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