Effects of Game Based Learning in Comparison of Traditional Learning to Provide Effective Learning Environment- A Comparative Review
Read MoreGamification user types and game playing preferences of university students
Read MoreDesign and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness
Read MoreHow Gaming and Formative Assessment Contribute to Learning Supplementary and Complementary Angles
Read MoreA Review of Adaptable Serious Games Applied to Professional Training
Read MoreGamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Read MoreIt’s a Winning Condition! Examining the Impact of Meaningful Gamification with Preservice Teachers
Read MoreUsing a Serious Video Game to Support the Learning of Tree Traversals
Read MoreGamification and Learning: Enhancing and Engaging e-Learning Experience
Read MoreInfluence of adaptability of Serious Games on learning outcomes and the application of knowledge and skills in professional training
Read MoreDesign of serious games in engineering education: An application to the configuration and analysis of manufacturing systems
Read MoreWhysoSeriousGame: A conceptual framework for learning motivation through serious game
Read MoreUniversal Sprint Game That Teaches the Basics of Financial Literacy
Read MoreTowards an E-class Stimulating Social Interactivity based on Digitized and Gamified Brainstorming
Read MoreTeaching and Games. Introduction to the Special Issue
Read MoreGamification of the Middle Ages: Educational Dimension of User Modifications of "Total War: Medieval II"
Read MoreBalancing Pedagogy, Emotions and Game Design in Serious Game Development
Read MoreGamification Rewards in Motivating Tertiary Students during a Pandemic
Read MoreUse of Videogames and Knowledge of Gamification in University Students
Read MoreRe-framing engagement for applied games: A conceptual framework
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