How Gaming and Formative Assessment Contribute to Learning Supplementary and Complementary Angles
Read MoreA Review of Adaptable Serious Games Applied to Professional Training
Read MoreGamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Read MoreIt’s a Winning Condition! Examining the Impact of Meaningful Gamification with Preservice Teachers
Read MoreUsing a Serious Video Game to Support the Learning of Tree Traversals
Read MoreGamification and Learning: Enhancing and Engaging e-Learning Experience
Read MoreInfluence of adaptability of Serious Games on learning outcomes and the application of knowledge and skills in professional training
Read MoreDesign of serious games in engineering education: An application to the configuration and analysis of manufacturing systems
Read MoreWhysoSeriousGame: A conceptual framework for learning motivation through serious game
Read MoreUniversal Sprint Game That Teaches the Basics of Financial Literacy
Read MoreTowards an E-class Stimulating Social Interactivity based on Digitized and Gamified Brainstorming
Read MoreTeaching and Games. Introduction to the Special Issue
Read MoreGamification of the Middle Ages: Educational Dimension of User Modifications of "Total War: Medieval II"
Read MoreBalancing Pedagogy, Emotions and Game Design in Serious Game Development
Read MoreGamification Rewards in Motivating Tertiary Students during a Pandemic
Read MoreUse of Videogames and Knowledge of Gamification in University Students
Read MoreRe-framing engagement for applied games: A conceptual framework
Read MoreThe Experience, Dynamics and Artifacts Framework: Towards a Holistic Model for Designing Serious and Entertainment Games
Read MoreUse of Online Gamification Platform in Vocabulary Learning
Read MoreVirtual Gaming Simulation: Evaluating Players’ Experiences
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