It’s a Winning Condition! Examining the Impact of Meaningful Gamification with Preservice Teachers
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Read MoreGamification of the Middle Ages: Educational Dimension of User Modifications of "Total War: Medieval II"
Read MoreBalancing Pedagogy, Emotions and Game Design in Serious Game Development
Read MoreGamification Rewards in Motivating Tertiary Students during a Pandemic
Read MoreUse of Videogames and Knowledge of Gamification in University Students
Read MoreRe-framing engagement for applied games: A conceptual framework
Read MoreThe Experience, Dynamics and Artifacts Framework: Towards a Holistic Model for Designing Serious and Entertainment Games
Read MoreUse of Online Gamification Platform in Vocabulary Learning
Read MoreVirtual Gaming Simulation: Evaluating Players’ Experiences
Read More‘Papers, Please’ – Using a Video Game to explore Experiential Learning and Authentic Assessment in Immigration and Asylum Law
Read MoreDesigning gamification for geometry in elementary schools: insights from the designers
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