Winning Together: Using Game-Based Response Systems to Boost Perception of Learning
Read MoreStudent centered digital game-based learning
Read MoreDo points matter? The effects of gamification activities with and without points on student learning and
Read MoreStudy of the Training of Environmentalists through Gamification as A University Course
Read MoreGame Mechanic Alignment Theory and Discovery
Read MoreVirtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning: Behaviour & Information Technology
Read MorePlaying to Escape: Examining Escapism in Gamblers and Gamers
Read MoreGamification in Tourism
Read MoreSupporting Student Engagement Through the Gamification of Learning Activities: A Design-Based
Read MoreState of Research on Gamification in Education: A Bibliometric Survey
Read MoreBeyond Classical Definition: The Non-definition of Gamification
Read MoreWinning the Needs of the Gen Z: Gamified Health Awareness Campaign in Defeating COVID-19 Pandemic
Read MoreTime, engagement and video games: How game design elements shape the temporalities of play in
Read MoreGamification in Tourism
Read MoreLearning games shifting to digital
Read MoreGamification in Crowdsourcing: A Review
Read MoreBreaking the Virtual Ice: Antisocial Behaviors in Social Virtual Reality and How Developers Cope with Them
Read MoreLearning to design through character identification using a gamification learning app: Effects of learning quests on students’ design behaviours and performance
Read MoreInteractive Gamification Analytics Tool (IGAT)
Read MoreExploring fit between competitiveness and competition in gamification
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