The effects of consumer esports videogame engagement on consumption behaviors
Read MoreConceptualizing the Role of Gamification in Contemporary Enterprises
Read MoreDoes gamification improve physical activity? A systematic review and meta-analysis
Read MoreExploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability
Read MoreInvestigating game attention using the Distraction Recognition Paradigm
Read MoreGamer's Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in
Read MoreAdaptive gamification in Collaborative systems, a systematic mapping study
Read MoreAn Evaluation of Kahoot Application and Its Environment as a Learning Tool
Read MoreDo they Play as Intended? – Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive
Read MoreA Fundamental Study for Gamification Design: Exploring Learning Tendencies’ Effects | International
Read MoreIntelligent game-based learning: an effective learning model approach
Read MoreUsing Gamification to Motivate Cooperation: A Review
Read MoreEducational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?
Read More7 P’s of Gamification: A Strategic Design Tool for Ideation of Gamified Solutions
Read MoreHomo Ludens Reloaded: The Ethics of Play in the Information Age
Read MoreIntrinsic Motivation in Serious Gaming A Case Study
Read MoreThe Empirical Investigation of the Gamified Learning Theory
Read MoreImproving and Measuring Spatial Skills with Augmented Reality and Gamification
Read MoreMotivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory
Read MoreUsing Virtual and Augmented Reality for Engaging and Impactful Learning Experiences in K12 Education
Read More