Application and Evaluation of the Framework for Gamification of Educational Systems using Behavioral Analysis
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Read MoreAn Examination of the Impact of Game-Based Geometric Shapes Education Software Usage on the Education of Students With Intellectual Disabilities
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Read MorePlay and Gameful Movies: The Ludification of Modern Cinema
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Read MoreCapturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs
Read MoreOn the Persuasive Power of Videogame avatars on Health-related behaviours
Read MoreBeyond Gamification: Classcraft As An Engagement Tool in the Teaching of English as a Second
Read MoreA serious game to extract Hofstede’s cultural dimensions at the individual level
Read MoreLeveling up Instruction: Action Research Evaluating the Impact of Gamification on the Intrinsic Motivation
Read MoreBroader Understanding of Gamification by Addressing Ethics and Diversity
Read MoreA Repository Collaboration Model to Gamify Education Using Synergistic Digital Hub
Read MoreTeaching Causation and Effectuation in the Large Classroom: A Production–Trade Game
Read MoreGamification and citizen motivation and vitality in smart cities: a qualitative meta-analysis study
Read MoreThe Play of Champions: Toward a Theory of Skill in eSport
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