Beyond Gamification: Classcraft As An Engagement Tool in the Teaching of English as a Second
Read MoreA serious game to extract Hofstede’s cultural dimensions at the individual level
Read MoreLeveling up Instruction: Action Research Evaluating the Impact of Gamification on the Intrinsic Motivation
Read MoreBroader Understanding of Gamification by Addressing Ethics and Diversity
Read MoreA Repository Collaboration Model to Gamify Education Using Synergistic Digital Hub
Read MoreTeaching Causation and Effectuation in the Large Classroom: A Production–Trade Game
Read MoreGamification and citizen motivation and vitality in smart cities: a qualitative meta-analysis study
Read MoreThe Play of Champions: Toward a Theory of Skill in eSport
Read MoreTwitching Laborious Play or: How Game-Streaming Changes Modes of Playing
Read More“You’ve got a Friend in Me” A Case for using Entertainment Education and Gamification Elements in Children’s Physical Activity Sessions: Creating an Immersive Environment to Increase Engagement.
Read MoreFoundations of Game-Based Learning
Read MorePlaying is Performing: Video Games as Performance
Read MoreGamification Elements in Quizizz Applications: Evaluating the Impact on Intrinsic and Extrinsic Student’s Motivation
Read MoreApplying a Gamification Approach to Knowledge Management in Higher Education Institutions
Read MoreDigital gaming audiences: Awareness, without closeness
Read MoreLearning Social Skills and Accruing Social Capital through Pervasive Gaming
Read MoreGamification of task performance with leaderboards: A goal setting experiment
Read MoreGamification Science, Its History and Future: Definitions and a Research Agenda
Read MoreDefining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
Read MoreGamification Mechanisms for Online Learning
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