Beyond Gamification: Classcraft As An Engagement Tool in the Teaching of English as a Second
Read MoreLeveling up Instruction: Action Research Evaluating the Impact of Gamification on the Intrinsic Motivation
Read MoreA Repository Collaboration Model to Gamify Education Using Synergistic Digital Hub
Read MoreTeaching Causation and Effectuation in the Large Classroom: A Production–Trade Game
Read MoreGamification and citizen motivation and vitality in smart cities: a qualitative meta-analysis study
Read More“You’ve got a Friend in Me” A Case for using Entertainment Education and Gamification Elements in Children’s Physical Activity Sessions: Creating an Immersive Environment to Increase Engagement.
Read MoreGamification Elements in Quizizz Applications: Evaluating the Impact on Intrinsic and Extrinsic Student’s Motivation
Read MoreApplying a Gamification Approach to Knowledge Management in Higher Education Institutions
Read MoreGamification of task performance with leaderboards: A goal setting experiment
Read MoreGamification Science, Its History and Future: Definitions and a Research Agenda
Read MoreGamification Mechanisms for Online Learning
Read MoreGamification and Interdisciplinary Scientific Research: Scientific Text Mining
Read MoreThe Effect of Online Gamification Learning on Students' Motivation and Students' Writing Descriptive Text
Read MoreGamification in human resource management—Status quo and quo vadis
Read MoreDoes Online Real-Time Quiz "Kahoot!" Increase Students' Knowledge and Enthusiasm During Laboratory Activity Lesson?
Read MoreA Case Study of Applying Gamification in Teaching Project Management
Read MoreGamifying learning for learners
Read MoreGamification to Aid the Learning of Test Coverage Concepts
Read MoreAn Examination and Extension of the Theory of Gamified Learning: The Moderating Role of Goal Orientation
Read MoreEducational gamification and artificial intelligence for promoting digital literacy
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