Ways Of Using Gamification As A Technology Constituting An Educational Environment
Ways Of Using Gamification As A Technology Constituting An Educational Environment
Ways Of Using Gamification As A Technology Constituting An Educational Environment
Xaitova Nazokat Fayzullayevna
Abstract
"This article presents reflections on the issue of gamification of education, its history, current state and practice of introducing game elements into education in countries around the world. The article reveals issues related to the gamification of education, the results that can be achieved through this process, as well as the possibility of using gamification as an educational innovation, describes the psychological, didactic and methodological potential of gamification, and expresses an opinion on some tools that allow the creation of electronic educational resources using game elements. During the lesson, the experience of the USA, Sweden, Russia and Canada in the use of gamification will be studied."
Reference
Xaitova, N. F. (n.d.). Ways of using gamification as a technology constituting an educational environment. Retrieved from https://theusajournals.com/index.php/ijp/article/view/2603
Keywords
Gamification, Education, Psychological