Implementing Gamified Learning in University Environment
Implementing Gamified Learning in University Environment
Implementing Gamified Learning in University Environment
Milen Sotirov, Valentina Petrova, Donika Nikolova-Sotirova
Abstract
"This paper explores the integration of gamification in university education, driven by the rapid advancements in digital technology and the crucial need to enhance student motivation. Despite the recognized methods of gamification, its application is often perceived as complex. The study investigates the integration of game-like elements into Learning Management Systems (LMS) and their possibility to revise the academic learning experience. This study proposes a novel gamification framework to provide diverse learning styles, game elements, and student motivations. This work's contributions include the gamification framework, insights into game mechanics for education, and a comprehensive view of the opportunities and challenges of embedding gamification in LMS. The paper highlights the educational power of gamification transformation in modern academic contexts."
Reference
Sotirov, M., Petrova, V., & Nikolova-Sotirova, D. (2023). Implementing gamified learning in university environment. In Proceedings of the 2023 International Conference on Artificial Intelligence (ICAI). IEEE. https://doi.org/10.1109/icai58806.2023.10339098
Keywords
Gamification, University Education, LMS,