Research

Playing, Discovering, and Learning in Corfu Old Town

Playing, Discovering, and Learning in Corfu Old Town

Playing, Discovering, and Learning in Corfu Old Town

Playing, Discovering, and Learning in Corfu Old Town

Sofia-Maria Poulimenou, Polyxeni Kaimara, Ioannis Deliyannis

Abstract

"Sustainable development of the world’s cultural heritage heavily relies on the acquisition of knowledge about its values and ethics. United Nations’ 4th Sustainable Development Goal refers to ensuring inclusive education and pro-moting equal opportunities for lifelong learning for all. Sustainable development through education requires the design, development, implementation and valida-tion of sustainability competencies to contribute to the monitoring of initiatives in the field. Considering the above, the purpose of this chapter is to underline the significance of educational documentation in preserving and promoting cultural heritage using a gamification approach, based on established learning theories derived from the field of educational psychology, including but not limited to behaviorism, constructivism, social constructivism, activity theory, and discovery learning. More specifically the chapter introduces the design of a game named “Discover Corfu old town” (DisCot), which integrates certain United Nations’ SDGs. The game refers to the exploration of the Old Town of Corfu, a multicul-tural World Heritage Cultural Monument and encourages the protection of shared heritage, fostering intercultural dialogue between the players. The gameplay and the ideas behind the design are being presented, emphasising on the diversity understanding, mutual comprehension of the different aspects of the monument’s history as well as inclusiveness, all of which can enhance the societal needs for peace and prosperity, which are the basic goals of United Nation’s Agenda 2030."

Reference

Poulimenou, S.-M., Kaimara, P., & Deliyannis, I. (2023). Playing, discovering, and learning in Corfu Old Town. https://www.researchgate.net/publication/374790099_Playing_Discovering_and_Learning_in_Corfu_Old_Town

Keywords

Cultural heritage management, Educational Psychology, Gamification